height )) if gid : points = gid ] else : points = ] rects = simplify ( points, tmxmap. format ( layer, tmxmap )) raise ValueError p = itertools. tilesets except Inde圎rror : msg = "Tileset #. Parameters: tmxmap: TiledMap object layer: int or string name of layer tileset: int or string name of tileset real_gid: Tiled GID of the tile + 1 (see note) Returns: list of pygame Rect objects """ if isinstance ( tileset, int ): try : tileset = tmxmap. Useful for generating rects for use in collision detection GID Note: You will need to add 1 to the GID reported by Tiled. TiledMap, layer : Union, tileset : Optional ], real_gid : Optional, ) -> List : """ Generate a set of non-overlapping rects that represents the distribution of the specified gid. convert_alpha () # there are transparent pixels, and we won't handle them else : tile = original. convert () # there are transparent pixels, and set for perpixel alpha elif pixelalpha : tile = original. convert_alpha () # there are no transparent pixels in the image if px = tile_size * tile_size : tile = original.
count () except : # pygame_sdl2 will fail because the mask module is not included # in this case, just convert_alpha and return it return original. get_size () threshold = 254 # the default try : # count the number of pixels in the tile that are not transparent px = pygame. RLEACCEL ) # TODO: if there is a colorkey, count the colorkey pixels to determine if RLEACCEL should be used # no colorkey, so use a mask to determine if there are transparent pixels else : tile_size = original. Parameters: original: tile surface to inspect colorkey: optional colorkey for the tileset image pixelalpha: if true, prefer per-pixel alpha surfaces Returns: new tile surface """ # tiled set a colorkey if colorkey : tile = original. Surface : """ Return new pygame Surface with optimal pixel/data format This method does several interactive_tests on a surface to determine the optimal flags and pixel format for each tile surface. Surface, colorkey : Optional, pixelalpha : bool, ) -> pygame. flipped_vertically ) return tile def smart_convert ( original : pygame. flipped_vertically : tile = flip ( tile, flags. flipped_diagonally : tile = flip ( rotate ( tile, 270 ), True, False ) if flags. Surface : """ Transform tile according to the flags and return a new one Parameters: tile: tile surface to transform flags: TileFlags object Returns: new tile surface """ if flags.
error ( "cannot import pygame (is it installed?)" ) raise _all_ = def handle_transformation ( tile : pygame.
getLogger ( _name_ ) try : from ansform import flip, rotate import pygame except ImportError : logger. """ import itertools import logging from typing import Optional, Union, List import pytmx from pytmx.pytmx import ColorLike, PointLike logger = logging.
You should have received a copy of the GNU Lesser General Public License along with pytmx. See the GNU Lesser General Public License for more details. pytmx is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
pytmx is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. # -*- coding: utf-8 -*- """ Copyright (C) 2012-2017, Leif Theden This file is part of pytmx.